BrainSurge: Nicktoons is the same show but with the nicktoons in it. A Video Game version Jeff Sutphen host it.
BrainSurges challenges are designed to test the memory and comprehension skills of its contestants.
The contestants/teams begin by playing a series of visual puzzles. There were six puzzles in season 1, worth 10, 20, 30, 40, 50, and 100 points each (for a maximum of 250 points); in season 2, the 40-point puzzle was dropped; in season 3 (Family BrainSurge), there are four puzzles, worth 10, 25, 50, and 100 points. Each solution is a number that the players need to enter using their keypads. The contestants/teams have 10 seconds to lock in their answers. The four highest-scoring contestants/teams advance to the next round (ties are broken by how quickly the contestants/teams entered their answers; sometimes, a tiebreaker puzzle is played instead); all eliminated contestants/teams in this and future levels are sent down the "Brain Drain", a slide formed as a human ear containing "ear wax" foam.
During the second round, the four remaining contestants/teams are told a story from a book read by the host and are asked questions in turn about the story. Contestants/teams lock in their answers by sitting down on a chair. If a contestant/team gets a question wrong, the chair makes a farting noise, and the contestant/team is pulled backwards through a paper "tooth" of a large face (made to resemble host Sutphen) and eliminated from further play. This continues until two contestants/teams remain. In Family BrainSurge, each team is allowed one "Brain Fart," which allows two other members of the family (the "Brain Trust") to offer an answer for the team; the team stays in the game or is eliminated based on that answer.
In the Knockout round, the two remaining contestants/teams have ten seconds to memorize a grid of 16 numbers containing 8 pairs of images from the story. The contestants/teams then take turns matching pairs of images from the story. Once either contestant makes a mistake, the player who makes the next match wins the game in a sudden-death match. At this point, the contestant/team that lost in this round and the 2 eliminated contestants/teams from Level 2 all go down the Brain Drain.
For the bonus round, the contestant must successfully trace out three paths on grids within 90 seconds. The first path is six squares on a 4x4 grid, the second is eight squares on a 5x5 grid, and the third is ten squares on a 6x6 grid; squares are always connected (horizontally, vertically, or diagonally). Each square has an actuator in the middle that must be stepped on to activate the square. Contestants see each path twice; the clock starts running when the contestant first activates a square. After completing a path successfully, the contestant must step on an actuator outside the board to stop the clock. Contestants are told immediately when they make a mistake; they must return to the start and view the pattern again before being allowed to continue; when viewing the pattern after a mistake, the clock continues to run. Contestants can win three prizes, one for completing each of the three paths; any prizes they win on one stage are safe no matter what happens later. Contestants who fail to complete the 6 x 6 board must go down the Brain Drain, while contestants who do are slimed in network tradition.
- Invader Rob
- Dan Anderson
More to come.....